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The Pursuit of Realistic Building Destruction Videos using CG
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The Pursuit of Realistic Building Destruction Videos using CG

2016 INNO-vation Disruptive Challenger

I think "SFX" is part of traditional Japanese culture. Sci-fi destruction of buildings, but as video technology changes from special effects to CG, it is no longer easy to create destruction scenes, requiring complicated calculations by computers. I consider the trend itself a problem. However, since CG software is difficult to handle, creating a real destructive image requires a great deal of trial and error, which itself becomes the subject of engineering. In this study, the pursuit is the first task. The second task is to release the model data and processes created by solving the first problem in the form of making and tutorials, in hopes that junior and senior high school students will help to create CG images.

Tomoyuki Miyake

Tomoyuki Miyake

Waseda University, Faculty of Education, Department of Cultural Sciences

Miyake was born in Tokyo in 2000 and has entered the Department of Composite Culture, Faculty of Education, Waseda University. The VFX film "2045," which was released in his third year of junior high school, has been viewed over 1.5 million times. He is currently working part-time at a video production company in Tokyo. YouTube

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