The Digital Shaman is designed to help the bereaved find peace with the loss of a loved one. After data is given to the robot, the 49-day Buddhist transitioning period into rebirth begins, and families can continue to spend time with the dearly departed.
2021/02/24
Kazuhiro Taniguchi describes his most charming feature to be his 'big ears,' and his tech offers a place for your ears to call home. Considering ears to be one of the most important organs to have throughout your life, Taniguchi has applied his background of engineering to help build a smarter, funner, and healthier attachment for your ears, bringing an extra helping hand to one of our key senses.
Yosuke Furusawa was born in Takizawa, Iwate in 1982. He has been involved in the launch of the production design and development of the welfare and medical Robot-suit HAL since he started working for CYBERDYNE Inc, including the acquisition of ISO13482 and ISO13485 certifications. Following the Great East Japan Earthquake in 2011, he retired from his company and returned to his hometown in Iwate to establish Homura Heavy Industries Corporation.
Miyake was born in Tokyo in 2000 and has entered the Department of Composite Culture, Faculty of Education, Waseda University. The VFX film "2045," which was released in his third year of junior high school, has been viewed over 1.5 million times. He is currently working part-time at a video production company in Tokyo. <a href="https://www.youtube.com/channel/UCht6pU8sj3T8QEZHW5rllIw" target="_blank">YouTube</a>
Yuichi Hirose conducted research on digital fabrication at Hiroya Tanaka Laboratory in Keio University. After finishing his Master’s Degree there, he worked for Roland DG as a mechanical engineer on 3D milling machines. Now, he has left the company and currently develops a Solid Knitting Machine, which automates Solid Knitting, a method he invented to knit solid objects from 3D data. <a href="https://www.youtube.com/channel/UCoKSMabXirurhL8UbVTO1JA" target="_blank">YouTube Channel </a>
Kajimoto Laboratory, The University of Electro-Communications, D1. Established the “Incontinence Study Group” in 2014, and has since developed incontinence experience devices as a representative. His specialty field is VR, especially elucidation of the mechanism of the tactile perception and development of haptics devices. Related URL: - <a href ="http://kaji-lab.jp/en/index.php?kameoka" target="_blank">Personal Page at his Laboratory </a>
Takanobu Watanabe was born in 1972. He received the Ph. D. degree from Waseda University in 1999. He is currently a Professor at Waseda University. His research field includes electronic materials engineering and computational physics.
Marina Fujiwara uses her keen sense of creativity to make seemingly 'useless' products to share on social networking sites. Her YouTube channel, 無駄づくり(MUDAZUKURI), meaning 'Wasted Creation', has amassed over 80, 000 subscribers, where she shares her artistic 'useless machines' to the world. Her work has been exhibited internationally and her videos have been viewed millions of times across the web.
Visiting Professor, Department of Comprehensive Machinery, Monozukuri University Undergraduate Education and Research Cooperator, Faculty of Science Faculty of Science, Ochanomizu University Yasushi Matoba graduated from the Department of Biology, Faculty of Science, Shinshu University, and went on to work at Honda Institute of Technology where he researched automobile materials in addition to operating a care facility for those suffering from dementia. In addition, he enrolled as a visiting professor at Monozukuri University. Matoba is researching a new interface to fuse the virtual world with real objects. He has won a number of achievements including exhibitions at ACM SIGGRAPH (Art Gallery,Emerging Technologies) and Ars Technica, and awards at events such as "Digital Content Grand Prix," "Interactive Art Award," the Laval Virtual Awards 2013 Grand Prix, the Asian Digital Art Awards Exhibition and Interactive Art Excellence Award category and the WBS Tray Tama (2013, 2017).
2021/02/17 19:30
Breaking down the barrier separating reality and fantasy by manipulating the movement of fish
Furusawa isn’t a fisherman or a farmer, but you’d be forgiven for thinking otherwise as he emerges from one of his giant water tanks clad in chest-high rubber waders. He’s an engineer, and he has created something that evokes comparisons to that American comic-book superhero of old, Aquaman. Furusawa has invented a way to talk to fish. It doesn’t use words, of course, but rather carefully crafted underwater electrical fields to direct and corral schools of fish like a sheepdog herds its flock. This might not sound like much of a superpower, but the device’s potential impact on the world is in fact supersized.
2020/06/05 18:00
Dr. Takahito Aoto (University of Tsukuba) is working to develop a device that can measure the exact softness of materials without actually touching them
Is it gelatinous or doughy or simply limp...? The only way to determine the softness (and elasticity) of an object is by touching it and feeling for yourself. However, Dr. Aoto is currently engaged in research on a special kind of camera—a camera that “captures softness.” Since it accomplishes this simply by filming objects, the camera is, of course, non-contact, non-destructive, and non-invasive. It can determine how springy an object is based solely on the visual data that it collects.
2020/05/22 18:00
Using AI to solve the growing issue in the chick sexing industry
Yusuke Nakano is a specialist in making the invisible visible. Be he’s no mad scientist or magician – he’s a video-streaming expert with a trick up his sleeve.